Welcome to the Studio
A glimpse into the inner workings of Fletcher Studio... Please take a look at the things that inspire us, projects we’re excited about, writing we have done, and awards we have won.
This space was formerly an illegal parking lot under the 20th Street Overpass. Fletcher Studio provided pro-bono design services to the community, that resulted in two successful grant applications.
Located in South San Francisco, Nexus on Grand is a 4.3 acre life science campus. We designed a central plaza space, and a perimeter landscape terracing system that accomplishes stormwater project goals, while mitigating an 18’-foot grade delta. The ‘Nano’ mural by Marc Northstar acts as a backdrop to the emerging pedestrian amenities, where office tenants can gather.
RECENT ANNOUNCEMENTS
This space was formerly an illegal parking lot under the 20th Street Overpass. Fletcher Studio provided pro-bono design services to the community, that resulted in two successful grant applications.
Located in South San Francisco, Nexus on Grand is a 4.3 acre life science campus. We designed a central plaza space, and a perimeter landscape terracing system that accomplishes stormwater project goals, while mitigating an 18’-foot grade delta. The ‘Nano’ mural by Marc Northstar acts as a backdrop to the emerging pedestrian amenities, where office tenants can gather.
Behind-the-scenes
South Park is the oldest public space in San Francisco, built in 1852. Originally an English picturesque strolling park, it fell into disrepair and was been subject to ah-hoc improvements over the years. The South Park Improvement Association hired Fletcher Studio to work with the neighbors and community leaders to develop a master plan for the park. The new design may be described as a contemporary interpretation of the picturesque. It provides multiple amenities, arrayed along a meandering programmatic pathway. It also helps to alleviate two major issues including poor drainage and slopes that exceed ADA limits. The new park includes a custom play area and structure, stages for performance, a large open meadow, and plazas of varying scales. Infrastructural improvements include bulb-outs and chicanes for traffic calming, bio-infiltration swales and flow through planters, and a rainwater cistern for irrigation usage.
You wake up in a dark circular cave and walk up to a door. With a series of simple gestures, you solve a puzzle and gain access to the Witness Island. Your avatar is now free to explore the island, in an open world environment. The world is familiar, but a bit off kilter. It is rendered in bright hues, dappled and almost pointillist.